Publicerad: 23 januari 2026
Master’s Thesis: Neural Shading for Stylized Real-Time Characters
About the Thesis
This Master’s thesis explores neural shading for stylized real-time character rendering.
The focus is on using neural material representations for:
Faces (stylized skin shading)
Kits and fabrics (art-directed materials)
Rather than targeting photorealism, the project investigates how neural shading can enable bespoke visual styles, richer material behavior, and potentially simpler and more scalable rendering pipelines in a real-time game engine.
You’ll work at the intersection of graphics, machine learning, and game development, with real production constraints and guidance from our rendering and art teams.
Annons riktad till
Student
Annonstyp
Examensarbete
Ämne
Data, IT och elektronik
Ort
Stockholm / På distans
Uppdragsgivare
GOALS AB
Sista ansökningsdag
2026-03-22
Länk
Publicerad:
23 januari 2026
Uppdaterad: